Online Connectivity and Performance Troubleshooting

Online gaming is a fairly involved process.  Several factors can contribute or take away from, a fun online experience.  When troubleshooting online performance you have to keep in mind that you are not only dealing with your computer, but also the computer you are connecting to.  Every computer your signal passes through can also affect the speed and overall quality of an online game.

 

Information transfer on the Internet is handled by shuttling bits of information, known as packets. For example, when you visited a web page all the parts of the page are passed to your modem in packets. Playing online games, is simply a matter of passing packets back and forth between your computer and a server.

 

One issue possibly affecting high-speed connections to our online games is one of packets. Many high-speed modems have no minimum specified packet size for outbound packets. When given a smaller packet, a correctly configured router will pad the packet to an acceptable size, and then will pass the information along. In the case of the older Internet router code, these packets may not be padded and can be discarded or corrupted before continuing along to the game server. The information passed through your modem to our servers may be corrupted or discarded - resulting in lost information, disconnects, lag, and other problems.

 

To check into this packet loss you can run a trace route program to see if there is any major loss on the way.  We use a trace program that was originally made for one of our games.  This program can be used for any online trace.

 

Click here for instructions on using UO Trace.

Click here for instructions on ending your background tasks.

Click here for instructions on updating drivers.

Click here for information on configuring routers and firewalls.